THE FREE ONLINE PIRATE GAME

Battle of Sea

Rule the seven seas! Equip your ship, challenge ruthless pirates, and claim victory in epic sea battles.

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New PVP Items: Suggestion

Congratulations for the itens "Gunner's Eye",  "Sharpshooter" and "Call for help". They are perfect for PVP.

Item 04: What about "Golden shot"? It's an unique item that when you get low life (20% fo total, for example) you can active it to add more accuracy to your shots and with more chance to hit maximum and critical damage.

Greetings.
In this game, I think it's important to keep the effectiveness of the mobile version, i.e. during a naval battle, there shouldn't be x activateable abilities or objects that can of course be easily solved on the keyboard.

My suggestion is to convert the moba to a PVP map,
for example, random teams in 10vs10 or 15vs15 lineups. This map would start every 20 minutes, depending on the number of applicants (how many maps start at the same time), if the minimum number of participants is not met, the given round will be omitted. Those who applied for it in the next round will automatically be put on the waiting list.
The map should be more open than a moba, but the victory would be to knock down the towers. Battle points could also be obtained on this map, however, the amount reduced by -50%, but it would not count towards the 3 chances/player that can be fired on the normal map on the given day.
The reward of the map would be a special coin that the participants would receive based on the damage dealt, supplemented by the winning compensation of the winning team. This coin could be used to buy pvp equipment such as gun powder+, armor plate+, ballistic missile+, these would be stronger compared to their counterparts that can be bought for normal gold.
These events would have a weekly leaderboard, since the game is based on the time invested in it, therefore, the number of events participated in this leaderboard counts. The rewards that can be won would be active in the following week, for example, they could be an extra cannon number, damage+, protection+ in a smaller maximum scale of 10%.

Armed with these extras, active fighters would be able to stand out from their peers playing the pve style even at sea.

Selamlar.
Bu oyunda mobil versiyonun etkinliğini korumanın önemli olduğunu düşünüyorum, yani bir deniz savaşı sırasında x etkinleştirilebilir yetenekler veya elbette klavyede kolayca çözülebilecek nesneler olmamalıdır.

Benim önerim moba'yı PVP haritasına dönüştürmek.
örneğin, 10vs10 veya 15vs15 dizilişlerindeki rastgele takımlar. Bu harita, başvuranların sayısına (aynı anda kaç haritanın başladığına) bağlı olarak her 20 dakikada bir başlayacaktır, eğer minimum katılımcı sayısı karşılanmazsa, verilen tur atlanacaktır. Bir sonraki turda başvuruda bulunanlar otomatik olarak bekleme listesine alınacak.
Harita bir mobadan daha açık olmalı ama zafer kuleleri yıkmak olacaktır. Bu haritada da savaş puanları elde edilebilir, ancak miktar -%50 azaltılır, ancak bu, belirli bir günde normal haritada ateşlenebilecek 3 şans/oyuncuya dahil edilmez.
Haritanın ödülü, kazanan takımın kazanan tazminatıyla desteklenen, verilen hasara göre katılımcıların alacağı özel bir jeton olacaktır. Bu para barut+, zırh plakası+, balistik füze+ gibi pvp ekipmanlarını satın almak için kullanılabilir, bunlar normal altınla satın alınabilecek emsallerine göre daha güçlü olacaktır.
Oyun, harcanan zamana bağlı olduğundan, bu etkinliklerin haftalık bir liderlik tablosu olacaktır; bu nedenle, bu liderlik tablosuna katılan etkinliklerin sayısı önemlidir. Kazanılabilecek ödüller bir sonraki hafta aktif olacaktır; örneğin maksimum %10'luk daha küçük bir ölçekte ekstra top sayısı, hasar+, koruma+ olabilir.

Bu ekstralarla donanmış aktif dövüşçüler, denizde bile pve stilini oynayan akranlarından öne çıkabileceklerdi.

Daha önce mail üzerinden birkaç öneri sunmuştum kısaca ekliyorum
1-) Tamir süresi ve miktarı 3/2 oranda düşmeli.
2-) Hasar ve Menzil seçeneklerine bir üçüncüsü Hızlı ateş etme eklenmeli.
3-) Görünmezlik itemi gelmeli, Düşmanın görünmezliğini bozacak alan bombası olmalı.
4-) Arkadaşını savaşta kurtarabilmek için ona 6/2 can gönderen bir roket türü gelmeli.
5-) Geminin canını 6/1 dolduracak tılsım gelmeli. 
6-) Kalabalık tarafın kazanmasının önüne geçecek alan hasarı veren mayın gelmeli.
7-) Gemiler hızlanmalı, Buz yanığı güllesi ve Durdurulmazlık itemi gelmeli.

Bu oyunu telefondan oynandığı ve sade olduğu için tercih ettim.Kendi adıma söylemek gerekirse %70 telefondan oynuyorsam %30 pc den oynuyorum.Sürekli item çıkararak oyunun sadeliğini bozmakla kalmayıp,telefonda oynamamızı gün geçtikçe zorlaştırıyosunuz.Gülle seçerken bile zorlanıyoruz ve şimdi tekrar tekrar yeni itemler.Telefonda oyunu bitirmeye mi çalıyosunuz anlamadım.Madem özellik gelecek ise gemiye eklenen ekranda yer kaplamayan özellikler gelsin.

Hello 
 Was waiting for this kind of update for a long time

The game became one sided in terms of PVP like in 1 vs 1 the first ship that shoots have 99% advantage to win when both are of same elite lvl or when lvl 31 vs lvl 28 it's 100% lvl 31 to win
We need to change this and reward active players who farm for gold 

1. 25% super armour plates (1000gold each)
2.30k hp buff items when used cooldown 1min(3000 gold each)
3.tortuga cooldown time 20min(5000 gold) ( so it give a chance to player who is trying to escape a good chance to escape or can be used offensively)

The 2 new items the game Gunners eye and Sharp shooter are again offensive items not defensive items so we need the above suggestions to balance out

All old players and active players have lot of gold on the ships and used for nothing but just Monopoly the market so with introducing this items and cost with this ratio will help players to play more for gold and increase game activity.

Seer's Vision, which shows the range of your cannons, and your range with sharpshooters, and range with gunners eye.

4th items : Visionary


- Increase the field of vision, maybe x2 or more. 

Another point : 
I think you need to disable auto lock when ennemis change map we need to lock him again. It will add a little skill in fight because actually its auto lock / auto shoot.

Sugerencias:

Enjambre de cohetes: Cuando un jugador es atacado por 2 o más jugadores, que se pueda lanzar un enjambre de cohetes simultáneos, con un daño cada uno de 15.000 (tasa de acierto 50%); Haciendo de ésta manera, más pareja la batalla.-

Halcón de mar: Que se pueda enviar un halcón de mar, indicando en el minimapa en color rojo los barcos enemigos.-


A much needed addition to help balance the game.

Let's begin with Skill Trees.

In order to have balance in the game, every player can not have access to every item and bonus. You can not have the most powerful ships in PVP also getting the same amount of experience and ship points as lower level ships that are trying to become more powerful. There needs to be balance, there needs to be choices.

To keep it simple you need to have at minimum two paths that players can invest in granting different benefits.
You can only invest in skills for the path you have chosen.
For example:                                                          
                                              +50% harpoon damage - +10% Experience -                                       +20% Experience - -5 sec speed cooldown                                  
 
PVE +10% NPC Damage - [                                                                    ] - +30% NPC Damage [                                                                         ] +50% NPC Damage [
                                              +50% harpoon speed   - +10% Ship Points -                                       +20% Ship Points - +50% repair speed                                         



                                           +10% battle points - +50% Rocket Damage                                   +20% Battle Points - +Max Health                                     
PVP +5% PVP Damage -[                                                                        ] - +10 PVP Damage [                                                         ] +20% PVP Damage [                                                                     
                             +5% armor -------- -2.5 Sec Rocket Cooldown                           +10% Armor -------- +Repair Cannons                              

Completing your chosen Skill Tree will grant access to a unique ability to further separate play styles.

PVE Skill Tree Reward: "Rapid Fire" When activated your cannons will shoot x2 speed for 10 seconds. 30 second cooldown. can be autoclicked.
(Only works against NPC's)

PVP Skill Tree Reward: "Rocket Barrage" When activated you will shoot off 2 rockets simultaneously. 30 second cooldown. can be autoclicked.
(Only works against other players)

If you have any questions about why this is much needed or details about how it works, feel free to reply.



 

Hello, here is a list of our opinion on how to fix the pvp issues in this game, and make the game more competitive.

1.)  Remove benefits just from owning islands, (10% pve & faster repair) the benefit of an island, should be that your guild owns the map, and the island can protect you, nothing more. (This will reduce the incentive for only a 2 sided game, and forcing everyone to team up together)

2.) Add a guild commander system to replace the 10% pve damage & repair, however in this system, it is up each individual guild to decide their priority. The cost needs to be free to set orginally, but EXTREMELY expensive to change , the cost should come from guild coffers and in my opinion should be 6 million gold per commander. It needs to be expensive so people are not changing constantly, and only the Leader of the guild can change it.
For example: 
Red commanders: { 10% PVE dmg } or { 7% PvP dmg }
Blue Commanders: { 15% shield bonus } or { 10% Gunpowder bonus }
Green Commanders: { 10% Exp bonus } or { 8k hitpoints }
Yellow Commanders: { 10% ship point for damage dealt } or { 10% faster repair} 

3.) Add the following items to make pvp more fun / competitive. 
 
Gunner's Eye - When used against players, increases the accuracy of the users cannons by 10% but reduces the users range by 15%. Cost needs to be very cheap!

Sharpshooter - When used against players, increases the range of the users cannons by 15%, but reduces the users accuracy by 10%. Cost needs to be very cheap!

Master's Vision - When used, players have a visual line showing the max range of their cannons. Cost needs to be cheap

Light Of Joker - This item allow's the user to go invisable to all players on the water, only being broken when the person decides to attack or the time limit of 30 minutes is reached. However when someone does break the light of joker, the inital attack will be reduced in damage by 10%. (The light can only be broken by attacking with cannons) - Players should able to also be detected and targeted by others while under the light. A cooldown of 15 mins should be achieved before another light of joker can be used. Countdown would start once the light of joker is broken. - Cost should be somewhat cheap around 50,000 gold, but buying lots of lights will add up alot!

Subject locked.