Battle of Sea
Online Pirate and Sea War Game


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Torpedo
[Member]
I understand the challenge of bringing new updates while keeping the balance of the game for both active players, passive players and new players. If you want to add new maps, elites, talent or other things you may have in mind to improve late game you may be progressively closing the door for new players if you don't implement any sort of balancing mechanism so these are my suggestions.
 
1. Add a new bonus map like pro to players under elite 16 that gives mutch more elite points (5+ times the pro reward) but also gold. By doing this you can in a balancing way add more elites and talents. In this map you can also adjust the ship level to enter considering future updates. 
For exemple: today we have 30 elites so you must be under elite 16 to enter the map but in the future, with perhaps 50 elites you can enter the map until elite 25.
 
2. I know trading accounts are forbidden but it is both inevitable and needed to get new players to the game. Not everybody are willing to spend several months and hundreds of hours playing to be able to enjoy a good fight. (Special ships that give elite 12 bonus are not enought). For this matter you can offer a balanced alternative while profiting for them. So you can sell elites ( the ship points needed to get elite X) directly instead of special ships. Of course that makes no sense paying for a elite 30 directly but you can have several packages where the maximum is the same as the last elite that you can enter the pro map suggested in point one. 
 
3. Points 1 and 2 can potentially lead to a massive desrregulation in terms of island wars since it would be quite easy to have multiple accounts with a decent elite level to attack island and have experince points to several maps with island. 
To keep the balance and solve this issue you may add an expensive talent that provides more damage done in towers and add towers' hp by the same amount. In order to not turning the tower in a cow of ship points the 15% must be multiplied by base damage.
 
For exemple:
All tower damage bonus skill cost 10 million gold and gives a 6x damage bonus.
 
Let's consider a 1000 damage per hit ( without the tower damage skill)
- Damage: 1.000×6=6.000
- Ship points: 1000x0,15=150 (no changes here)
- Level 3 tower hp: 2.500.000x6=15.000.000
 
Resume: Suggestion 1,2 and 3 make the game more friendly for new and small ship players, can be adjusted when new updates come out in order to keep the balance and you may profit from it.
 
In my vision these are the step that need to be done for you, developers, can add content more freely,nkeeping the influx of new players.
 
Now the content that I would like to see in future updates.
 
1. Probably the most request, a rework on missions. I don't think adding dragons or admiral would solve the problem because is more of the same. The problem here is the time you have to spend to do all missions twice and even once a day.
Instead of daily mission with a limited time to do them you can make them weekly, all available at the same time by tiers for each mission to a maximum of fiveteen tier missions for each.
 
Example: 
baron damage
Tier 1 - 350.000 damage and respective level reward
Tier 2 - 700.000 damage
...
Tier 14 - 4.900.000 damage in baron
 
Specific npc damage
Tier 1 - 420.000
Tier 2 - 840.000
...
Tier 14 - 5.880.000
 
In order to don't have a conflict between missions of damage to a specific npc and kills change the specific npc kill mission for damage dealt on any npc:
 
Tier 1 - 1.500.000 damage
Tier 2 - 3.000.000 damage
...
Tier 14 - 21.000.000 damage
 
In this way players would be able to progress in the day and the hour they wish (this system doesn't work with players who can only play after work or school or just because don't like to play in both morning and evening. Of course damage and number of the same npc as damage mission as to change. In this matter I suggest abolish damage on a specific npc and replace that by another npc number killed. So tou have 2 different number npc killed mission with the respective tiers. The npc that you have to kill for mission don't have to be linked for your map. This means that a map 15 ship could have to kill X number of npc found on map 7.
 
2. To my knowledge there is no bot available but bots on other games exist mostly because players don't want to do some of repetitive tasks on the game such as bonus map. On one hand if I am right and there is no bo5s there is amazing because it keeps the game fair but on player view it stands for a need so, to prevent them for appear and for also fulfill this player needs I think you could let us do bonus map automatically for a cost.
 
 My suggestion is you can get all reward of a bonus map for 300 potions once a day. I know you want us to play your game as mutch as possible but we get frustrated with the game when we see our potions going up and up with o time to do all bonus map seeming stupid to spend thousand of potions in ammunition with no gold to buy the necessary powders.
 
3. Rearange some maps and/or new maps with 2+ islands. Each guild could only have one island on the same map.
Maps with more than 1 island should only be maps where you don't have to do coordinat mission. Only maps X/2. Island wars would be funnier and challenging with a all new set of strategy.
 
4. Readjust gold reward from standard npc. As we all know the game is oriented to ship points and using rockets all of the time is a must. Therefor standard npc rewards are almost zero considering the gold spent on rockets. Not even baron is worthy to make gold. So I suggest to double standard npc reward adding a second way of truly make gold besides bonus map.
 
5. PVE game is expensive and slows the dynamic of game since many players usually called "farmers" don't have enought resources to engage in fighting often. 
 
By reducing the powder cost by 50% and/or improving powder's reward of bonus map by 100% you 'll make the game more pve oriented.
 
6. I find moba very fun but I either don't want to spend my items or I don't have anybody to play. This is a grind game and sometimes it feels like very penny counts so fun is not enough. 
 
Rewards should be adjust for at least compensate what you spend. This is the only way to make players thankfull for fun things otherwise we just ignore them.
 
7. As I mentioned in a previous post your own guild tag colour should be by default green instead of yellow.
 
8. This one is a little bias but if you reduce the cost of gold and potions you will certainly profit more.
 
9. Let us know more often what are your ideas for the game and what you are working on. We like to feel part of this community. 
 
These suggestions were thought to be easily implemented making the already existing features better before going for big updates with completely new things.

22.11.2022 21:21:12
★CAZADØR★, ★†ırdッ, ◄BAGASKING►[PvP], Terror.Sea liked this message.



Canuto
[Member]
Por favor agregar nuevas habilidades,
Nuevas misiones, más objetos en el mercado para pujar

23.11.2022 03:44:12



*MACAHEL08*
[Member]
Merhaba,
 
LVL atlamak cok zor aylarca aynı lvlde kalabılıyorsun buda oyuncuları oyundan soguta bılıyor sureklı aynı seyler olması nedenıyle burada lvl atlamak ıcın gorevlerden daha fazlatp verılmelı . 

24.11.2022 11:10:14



*MACAHEL08*
[Member]
INSTEGRAMDAN paylasılan goruntuyu guzel bır gorselle facede paylasın bence admın ınsaların ılgısını cekecektır.

24.11.2022 16:59:49
Barbar*Kral liked this message.



●✘K-2ooo✘●
[Member]
I present here an improvement that you developer could develop for us your players.
I created a small montage to help you visualize what it could look like
 
OPTIMIZATION:
 
Optimization only affects player versus player (PVP) battles

PURPOSE: To make the game more versatile, strategic between players and a long-lasting PVP goal.
 
The optimization does not modify the game aspect of the NPCs and island towers (PVE) which have already obtained several modifications since the beginning of the game.
 
These optimizations are unlocked with resources and a number of players cast since the implementation of this optimization.
 
The number of sunk players only counts on players who have a [fleet] marked in red or neutral by the [fleet] where you are registered.
 
Levels or additional ways will be added when the administrators wish.
 
In order to specialize the player and not permanently change his lane: (does not reset the sink players or the resources given in each lane)
Changing lanes places you at the same progression in the other lane.
 
Change lanes: -200 potions


WAY OF THE WHALE:
 
Stage 1: 1% ship hit reduction or 1.5% chance to not receive a critical hit
Condition: To be at 500 cast players
Unlock price: -150k gold -50 potions
 
Stage 2: 1% ship hit reduction or 1.5% chance to not receive a critical hit
Condition: To be at 1000 cast players
Unlock price: -300k gold -100 potions
 
Bonus stage: Your ship repairs +5% faster
Condition: 2500 cast players
 
Stage 3: 1% ship hit reduction or 1.5% chance to not receive a critical hit
Condition: 3000 cast players 
Unlock price: -400k gold - 150 potions
 
Stage 4: 1% ship hit reduction or 1.5% chance to not receive a critical hit
Condition: 4000 cast players 
Unlock price: -500k gold -200 potions
 
Bonus stage: Your ship repairs +5% faster
Condition: 6000 cast players
 
Stage 5: 1% ship hit reduction or 1.5% chance to not receive a critical hit
Condition: 7000 cast players
Unlock price: -600k gold -250 potions
 
Stage 6: 1% ship hit reduction or 1.5% chance to not receive a critical hit
Condition: 8000 cast players
Unlock price: -700k gold -300 potions
 
Stage modification: Your damaged ship repairs with an additional 75hp value every 2 seconds.
Condition: 10000 cast players
 
Stage 7: 1% ship hit reduction or 1.5% chance to not receive a critical hit
Condition: 11500 cast players
Unlock price: -800k gold -350 potions
 
Stage 8: 1% ship hit reduction or 1.5% chance to not receive a critical hit
Condition: 13500 cast players
Unlock price: - 1M gold - 400 potions
 
Final stage: When your life is complete, the next 3 hits received from your ship are reduced by 10%.
Condition: 15000 cast players

WAY OF THE SHARK:

Stage 1: 1% ship attack value or 1.5% to cause a critical hit
Condition: To be at 500 cast players
Unlock price: -150k gold -50 potions
 
Stage 2: 1% ship attack value or 1.5% cause a critical hit
Condition: To be at 1000 cast players
Unlock price: -300k gold -100 potions
 
Bonus stage: The ship attacks 5% faster
Condition: 2500 cast players
 
Stage 3: 1% ship attack value or 1.5% to cause a critical hit
Condition: 3000 cast players
Unlock price: -400k gold - 150 potions

Stage 4: 1% ship attack value or 1.5% cause critical hit
Condition: 4000 cast players
Unlock price: -500k gold -200 potions
 
Bonus stage: The ship attacks 5% faster
Condition: 6000 cast players
 
Stage 5: 1% ship attack value or 1.5% to cause a critical hit
Condition: 7000 cast players
Unlock price: -600k gold -250 potions
 
Stage 6: 1% ship attack value or 1.5% to cause a critical hit
Condition: 8000 cast players
Unlock price: -700k gold -300 potions
 
Stage modification: If your ship is damaged, it attacks with an additional 50 damage.
Condition: 10000 cast players
 
Stage 7: 1% ship attack value or 1.5% cause critical hit
Condition: 11500 cast players
Unlock price: -800k gold -350 potions
 
Stage 8: 1% ship attack value or 1.5% cause critical hit
Condition: 13500 cast players
Unlock price: - 1M gold - 400 potions
 
Final stage: When your life is complete, the next 3 hits from your ship are increased by 10%.
Condition: 15000 cast players

27.11.2022 01:15:11
Terror.Sea, *MACAHEL08*, Goku™Unstoppable, ★†ırdッ liked this message.



*MACAHEL08*
[Member]
乂PaTrØuiLLeuR乂
--------
I present here an improvement that you developer could develop for us your players.
I created a small montage to help you visualize what it could look like
 
OPTIMIZATION:
 
Optimization only affects player versus player (PVP) battles

PURPOSE: To make the game more versatile, strategic between players and a long-lasting PVP goal.
 
The optimization does not modify the game aspect of the NPCs and island towers (PVE) which have already obtained several modifications since the beginning of the game.
 
These optimizations are unlocked with resources and a number of players cast since the implementation of this optimization.
 
The number of sunk players only counts on players who have a [fleet] marked in red or neutral by the [fleet] where you are registered.
 
Levels or additional ways will be added when the administrators wish.
 
In order to specialize the player and not permanently change his lane: (does not reset the sink players or the resources given in each lane)
Changing lanes places you at the same progression in the other lane.
 
Change lanes: -200 potions


WAY OF THE WHALE:
 
Stage 1: 1% ship hit reduction or 1.5% chance to not receive a critical hit
Condition: To be at 500 cast players
Unlock price: -150k gold -50 potions
 
Stage 2: 1% ship hit reduction or 1.5% chance to not receive a critical hit
Condition: To be at 1000 cast players
Unlock price: -300k gold -100 potions
 
Bonus stage: Your ship repairs +5% faster
Condition: 2500 cast players
 
Stage 3: 1% ship hit reduction or 1.5% chance to not receive a critical hit
Condition: 3000 cast players 
Unlock price: -400k gold - 150 potions
 
Stage 4: 1% ship hit reduction or 1.5% chance to not receive a critical hit
Condition: 4000 cast players 
Unlock price: -500k gold -200 potions
 
Bonus stage: Your ship repairs +5% faster
Condition: 6000 cast players
 
Stage 5: 1% ship hit reduction or 1.5% chance to not receive a critical hit
Condition: 7000 cast players
Unlock price: -600k gold -250 potions
 
Stage 6: 1% ship hit reduction or 1.5% chance to not receive a critical hit
Condition: 8000 cast players
Unlock price: -700k gold -300 potions
 
Stage modification: Your damaged ship repairs with an additional 75hp value every 2 seconds.
Condition: 10000 cast players
 
Stage 7: 1% ship hit reduction or 1.5% chance to not receive a critical hit
Condition: 11500 cast players
Unlock price: -800k gold -350 potions
 
Stage 8: 1% ship hit reduction or 1.5% chance to not receive a critical hit
Condition: 13500 cast players
Unlock price: - 1M gold - 400 potions
 
Final stage: When your life is complete, the next 3 hits received from your ship are reduced by 10%.
Condition: 15000 cast players

WAY OF THE SHARK:

Stage 1: 1% ship attack value or 1.5% to cause a critical hit
Condition: To be at 500 cast players
Unlock price: -150k gold -50 potions
 
Stage 2: 1% ship attack value or 1.5% cause a critical hit
Condition: To be at 1000 cast players
Unlock price: -300k gold -100 potions
 
Bonus stage: The ship attacks 5% faster
Condition: 2500 cast players
 
Stage 3: 1% ship attack value or 1.5% to cause a critical hit
Condition: 3000 cast players
Unlock price: -400k gold - 150 potions

Stage 4: 1% ship attack value or 1.5% cause critical hit
Condition: 4000 cast players
Unlock price: -500k gold -200 potions
 
Bonus stage: The ship attacks 5% faster
Condition: 6000 cast players
 
Stage 5: 1% ship attack value or 1.5% to cause a critical hit
Condition: 7000 cast players
Unlock price: -600k gold -250 potions
 
Stage 6: 1% ship attack value or 1.5% to cause a critical hit
Condition: 8000 cast players
Unlock price: -700k gold -300 potions
 
Stage modification: If your ship is damaged, it attacks with an additional 50 damage.
Condition: 10000 cast players
 
Stage 7: 1% ship attack value or 1.5% cause critical hit
Condition: 11500 cast players
Unlock price: -800k gold -350 potions
 
Stage 8: 1% ship attack value or 1.5% cause critical hit
Condition: 13500 cast players
Unlock price: - 1M gold - 400 potions
 
Final stage: When your life is complete, the next 3 hits from your ship are increased by 10%.
Condition: 15000 cast players

 Güzel öneri düzenlenip oyuna eklene bilir 

27.11.2022 12:02:12



MAKINA-乂RD乂™
[Member]
Buenas tardes!
En la ventana de gremio se pueda donar, para tener reservas de oro y controlar que todos apoyen a un clan!
 
no donar en la isla! puesto que no todos son niveles altos y no pueden donar en las islas.

29.11.2022 17:25:09



Itachi™♥
[Member]
Event with new Season ?

30.11.2022 01:37:48



qWizzy
[Member]
Here is what could be changed :

Rocket dmg should go through shields, the dmg from rockets should not be affected by shields, so the lower elite lvl ships could have more fair fights.

- Payment value of real-life money, the game is out for many years now and still, the Turkish players are always in the advantage of having cheaper store then rest of the players from Europe and etc. It's just unfair and brakes the balance of progression if you want to buy few items from the store, not all countries in Europe have high standards.

01.12.2022 07:18:27



♆GHETTO♆
[Member]
Merhaba,
 
Moba bekleyen oyuncu sayısı, ekranda devamlı olmalı. Oyuncular oradan takip ederek isterse girebilir.
 
Moba sayısı için ya görev iptal edilecek, ya özelden çıkılacak yada prodan çıkılacak.
 
 

01.12.2022 20:06:05



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